UniOn

This project focuses on developing a user-centered e-learning platform designed to deliver an intuitive, engaging, and accessible learning experience. As online education continues to gain traction, with the e-learning market projected to reach $375 billion by 2026, our mission was to create a virtual environment that addresses the unique needs of diverse learners and educators.

Through preliminary research, we identified a significant gap in the market:

Many existing e-learning platforms lacked user-centric designs, leading to frustration and disengagement among users. Issues such as complex navigation, lack of personalized learning paths, and insufficient support for diverse learning styles were common complaints from users. Our goal was to address these challenges to enhance overall user satisfaction and learning outcomes.

Results and Impact

The final product was launched with a user satisfaction score of 85%, a 30% increase compared to previous iterations of e-learning platforms. Usability tests showed that 90% of participants found the navigation seamless, and 70% reported that personalized learning paths significantly improved their engagement levels.

All the positive feedbacks illustrated the effectiveness of our user-centered design approach.

Navigation and experience

Personalized learning

Market Strategy and Collaboration

To ensure the success of the project, I collaborated with a cross-functional team including product managers, educators, and technical developers.

We employed a market strategy that focused on user engagement and feedback throughout the development process, allowing us to understand real user needs and pain points directly from the source.

Research

and Analysis


The research phase involved extensive qualitative and quantitative methodologies. We conducted in-depth interviews with 30 students and 10 educators to gather insights into their experiences with existing platforms, focusing on usability and engagement. Additionally, we distributed surveys to over 500 users to quantify findings and validate the pain points.

Persona Development and User Journey Mapping

Based on our research, we crafted five distinct personas representing various user archetypes, each with unique goals and challenges. We also created detailed user journey maps that highlighted specific pain points, such as difficulty in locating course materials and lack of real-time feedback from instructors. This analysis informed our design priorities effectively.

Discovery and
Solution Development

During the discovery phase, we utilized methodologies such as Design Thinking and Agile. We conducted iterative brainstorming sessions followed by rapid prototyping cycles, allowing us to test ideas quickly and refine solutions based on user feedback. We employed tools such as Figma for prototyping and Miro for collaborative brainstorming and mapping user journeys.

Wireframes and Prototyping

With the insights from our research and discovery phases, I developed a series of wireframes that prioritized user flows for easy access to course content. Low-fidelity prototypes were subjected to usability testing, where we observed user interactions and gathered feedback. After multiple iterations and testing phases, we moved to high-fidelity prototypes that encapsulated the final design, integrating feedback to ensure usability and accessibility.

“Our strategic focus on user engagement, collaboration, and iterative design has resulted in a platform that not only enhances the learning experience but also fosters a sense of community among users.

— Lucas Braga